Thursday, August 12, 2010

Lesson 3 - Novelty, Creativity, Innovation and Invention

lectured by Mdm.Tenku Putri Norishah

NOVELTY
Novelty is the quality of being new. It is something new which is amazing, original or unusual. It essentially exists in the subjective perceptions of individuals.

Can u guess what is this?

It is totally different from the old one. The design is new, this is what we call novelty. The objects in the images, i mean the dog, guitar and frog, they are lighters.













How about this? it is a piggybank for kids. The design is look like a Hippopotamus.












This is a Rubik's Cube, the different thing is it contains light so you can even play it when you are in dark. Novelty.
















CREATIVITY:
the generation of new ideas or a new way of doing things.

These are the creative products that i have found through google images.

Creative set of knife.















Creative keyboard that every button filled with various kind of colours.











INNOVATION:

Innovation is a process of making improvement on the products and make it more useful.

Special skate where the designer turn the normal shape into a leaf, it can let u feel like u are flying in the wind when u are using it.









This is one design that is really innovative. It combines slipper and shoes into one set. I wish i could have one also.










This cooking device is designed specially for modern picnic. People can bring it easily to everywhere because it is very convinient and useful which different from the normal heavy cooking device.














INVENTION:

I laugh when i saw this image for the first time. It might be funny but it is an invention too. Invention is always starting with new ideas, that is why it looks weird at first, may be after more explorenation on it, it can become a better invention and more comfortable while we are using it.

















CREATING IMAGE OF PUBLIC FIGURE

Takehiko Inoue

Takehiko Inoue (井上雄彦 Inoue Takehiko?, born 12 January 1967 in Okuchi, Kagoshima) is a Japanese manga artist, best known for the basketball manga Slam Dunk, which has become a success both in Japan and overseas. Many of his works are about basketball, Inoue himself being a huge fan of the sport, and many Japanese children started to play basketball because they read the manga. This in turn helped make basketball popular in Japan and across East Asia.

Inoue has been drawing manga mainly in male-oriented magazines. Inoue's name is ordered as Takehiko Inoue on his books sold in North America through Viz Media (Vagabond, Slam Dunk, and Real), although Gutsoon! Entertainment's earlier Slam Dunk translations in North America used Inoue Takehiko.


Works

Before his debut, Inoue was an assistant of Tsukasa Hojo in City Hunter. His debut in manga magazines was in 1988, and Purple Kaede appeared in Weekly Shōnen Jump magazine. His manga tankōbon debut was Chameleon Jail in 1989, for which he was the illustrator.

Inoue achieved fame with his second manga, Slam Dunk, about a basketball team from Shohoku (Shōhoku) High School. It was first published in Shueisha's Weekly Shōnen Jump in Japan from 1990-1996 and has sold over 100 million copies in Japan alone.[citation needed] In 1995, it received the Shogakukan Manga Award for shōnen and in 2007 was declared Japan's favorite manga.[1] Slam Dunk was adopted into a 101 episode TV anime series and four movies.

The next work he produced was Buzzer Beater, a collaboration with ESPN in 1997. About a basketball team from Earth that attempts to compete on the intergalactic level, it appears on his official web site in four languages: Japanese, English, Chinese, and Korean. Buzzer Beater was produced into a 13 episode anime series in 2005. In 2007 a second 13 episode series was produced. Both season were animated by TMS Entertainment.

Vagabond was Inoue's next manga, adapted from the fictionalized accounts by Eiji Yoshikawa of the samurai Miyamoto Musashi (宮本武蔵?, 1584–1645), which he began drawing in 1998. He received a Kodansha Manga Award in 2000[2] and an Osamu Tezuka Culture Award in 2002 for Vagabond. While still working on Vagabond, Inoue began drawing Real in 2001, his third basketball manga, which focuses on wheelchair basketball. It received an Excellence Prize at the 2001 Japan Media Arts Festival. Both Vagabond and Real are currently ongoing.

Inoue also did design work for MistWalker's Lost Odyssey, an RPG released on the Xbox 360. He is also a published sports writer, having written articles and columns for publications such as HOOP.

From Wikipedia, the free encyclopedia.

One of his comic that i like the most. <> The drawing techniques is excellent, the emotions and feelings are expressed well through his drawing techniques.










His special technique that different from other comicers is he likes to use chinese caligraphy writing brush to draw certain scene. It is an owesome way to show the impact of the story.














SHARING

the quote of the week is....
“The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What you’ll discover will be wonderful. What you’ll discover is yourself.” — Alan Alda

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